The Build and Kill Zombies Parts Dex is a role-first lookup for building a car that can move, last, and meet zombie waves. The developer officially confirms cars, weapons, defenses, Cash, and upgrades. Current guides also show structure, wheels, engines, fuel, and support-style roll categories. Because there is no public first-party item database, this is a currently documented index rather than a complete list.
Open the right part guide
Car Parts
Use structure, wheels, mounts, and other vehicle pieces to make a connected, stable, testable chassis.
Weapons and Defenses
Compare front contact, direction, protection, slot needs, and the result of one controlled zombie-group test.
Engines and Fuel
Treat power and range as linked roles, then isolate the reason a vehicle stops instead of assuming a fixed formula.
Currently documented Parts Dex
Vehicle
Structure / blocks
Source: current builder and community walkthroughs
Effect: connects required roles and shapes contact
Rarity: not recorded here
Best use: compact frame and protected attachment points
Status: Community corroborated · checked 2026-09-25
Car Parts detailsVehicle
Wheels / ground contact
Source: current builder and community walkthroughs
Effect: supports movement and steering
Rarity: not recorded here
Best use: symmetric placement and a clean launch test
Status: Community corroborated · checked 2026-09-25
Placement checksPower
Engine family
Source: current same-game guides
Effect: powers a built vehicle; exact stats vary
Rarity: unknown until the current item panel is read
Best use: match useful power to the actual mass
Status: Community corroborated · checked 2026-09-25
Engine decisionsRange
Fuel family
Source: current same-game guides
Effect: supports the drive window; exact capacity not frozen
Rarity: unknown until checked in game
Best use: extend a healthy car's productive route
Status: Community corroborated · checked 2026-09-25
Fuel checksCombat
Weapons
Source: official experience description
Effect: contributes to crushing zombie waves
Rarity: not publicly documented by the developer
Best use: a verified direction and contact role
Status: Official category · item data needs testing
Weapon checksSurvival
Defenses
Source: official experience description
Effect: protects or supports the build; exact mechanics vary
Rarity: not publicly documented
Best use: guard the specific component or failure point
Status: Official category · item data needs testing
Defense checksWhat the index does not guess
Rarity, roll odds, price, mass, damage, durability, fuel capacity, power, support-slot use, and compatibility remain blank unless a current UI or reproducible test supports them. Several community pages publish precise values, but those can change and do not become official merely because they agree.
When you find a part, record the displayed English name, category, rarity text, source station or reward, price or cost, visible description, compatible mount, and check date. Then test one observable effect. A screenshot of the item panel is more useful than a color-only rarity claim.
How to classify a new roll
Ask what role the part changes. Does it connect structure, provide ground contact, add power, extend fuel, damage zombies, protect a component, or unlock another supported function? If the role is unclear, keep the part in an “unknown” record until the live description or a controlled test explains it.
Do not create a separate page for every roll. Most parts belong in a family index until enough reliable details support a full entity record. That keeps similar names, cosmetic variants, and update replacements from fragmenting the lookup.
Read the source before the rarity
A high-rarity item may be valuable, but it is not automatically useful for the current build. Check whether it came from the vehicle-parts station, the supports area, an event shop, a blueprint, a skill unlock, or another current source. A part acquired after the route you are trying to clear cannot solve that earlier progression step.
If the source is an event, record whether the event is open and whether the item remains obtainable. Do not turn a past video into a current farming instruction. The Events hub separates official badge identity from unverified availability.
Compare effects with one change
Install the part on a known-good car. Repeat the same early route and record launch, control, fuel end, distance, visible kills, damage state, and Cash. If an item changes several roles at once, note each observed result but avoid inventing the internal formula.
For a weapon or defense, use the same zombie group and contact angle. For power or fuel, keep structure and driver stable. For wheels, test before and after contact. Two repeatable runs are more informative than a single record attempt.
Mobile-friendly lookup fields
Every card in this section uses stacked fields so long names, source notes, and status labels wrap on narrow screens. Unknown data is omitted or named as unknown rather than represented by a dash that looks like a zero. A checked date always describes the source snapshot, not a guarantee that the game will never change.
The direct detail link goes to the relevant family guide. No hotlinked or borrowed item art is used; the current catalog is designed to remain useful even when images are unavailable.
Use Parts with Builds and Skills
Parts describe what the car can do now. Builds organizes those roles into a goal. Skills covers longer-term upgrades and roll decisions. Keep exact values in one observed record instead of copying them into several pages where they can drift after an update.
When a build fails, start with Build Troubleshooting. When the problem is acquisition, check the live roll category and Luck and Roll Upgrades without assuming published odds.
Verification routine after an update
When the official experience updated timestamp changes, reopen the source menu for the parts you actively recommend. Confirm name, category, description, cost, and compatibility. Repeat the baseline route if power, fuel, damage, or durability might have changed.
Leave historical observations dated rather than silently rewriting them as permanent. The Updates hub records official public signals and the check date, while this Dex holds the player-facing part status.
Sources
- Official Build and Kill Zombies experience
- Current same-game guides and walkthroughs checked September 25, 2026; item-level values remain community reported or needs in-game testing.
Recommended guides
Choose the guide that matches what you want to do next.
Build and Kill Zombies Car Parts
Use Build and Kill Zombies structure, wheel, mount, and vehicle roles to assemble a compact car and verify every new part safely.
PartsBuild and Kill Zombies Engines and Fuel
Match Build and Kill Zombies engine power with fuel range, diagnose early stops, and compare one vehicle change at a time.
PartsBuild and Kill Zombies Weapons and Defenses
Compare Build and Kill Zombies weapons and defenses by direction, mount, contact, survival role, and tested effect.
All Parts guides
3 focused guides with steps, checks, and current caveats.
Build and Kill Zombies Car Parts
Use Build and Kill Zombies structure, wheel, mount, and vehicle roles to assemble a compact car and verify every new part safely.
Sep 25, 2026Build and Kill Zombies Engines and Fuel
Match Build and Kill Zombies engine power with fuel range, diagnose early stops, and compare one vehicle change at a time.
Sep 25, 2026Build and Kill Zombies Weapons and Defenses
Compare Build and Kill Zombies weapons and defenses by direction, mount, contact, survival role, and tested effect.